The former Witcher 3 director reveals The Blood of Dawnwalker's protagonist leads a double life: human by day, vampire by night—a duality that profoundly impacts gameplay. Discover this unique game mechanic!
The Blood of Dawnwalker: Unveiling a Unique Game Mechanic
A Day-Night Dichotomy: Former Witcher 3 Director Details Protagonist's Shifting Abilities
Konrad Tomaszkiewicz, former Witcher 3 director and founder of Rebel Wolves, introduces a novel game mechanic—a familiar concept in pop culture, yet unexplored in video games. Rebel Wolves, the studio behind The Blood of Dawnwalker, boasts several veterans from the Witcher 3 team.
In a PC Gamer interview, Tomaszkiewicz explains the studio's desire to avoid typical superhero tropes: "It’s hard to do those stories because you are just stronger and stronger and stronger," he stated. "So I searched for an idea for the hero, which would be grounded, and needed to solve things differently. But, I also wanted to give some kind of superhero element to the players."
This led to the creation of Coen, a protagonist embodying the strengths and weaknesses of a half-human, half-vampire. By day, Coen is vulnerable, possessing only human capabilities. Nightfall, however, unleashes his vampiric powers and abilities.
"It’s interesting, this duality of the hero, reminiscent of Doctor Jekyll and Mr. Hyde," Tomaszkiewicz shared. "It’s a well-known pop culture concept, but unexplored in games. It adds a layer of complexity, and we're excited to see how players respond."
This mechanic introduces both opportunities and limitations. Night battles against non-vampires might prove significantly easier, while daytime quests demand more strategic thinking and less reliance on supernatural powers.
Time as a Resource: Witcher 3's Ex-Design Director Explains Another Innovative Mechanic
Daniel Sadowski, former design director of The Witcher 3, revealed another key mechanic in a January 16, 2025 PC Gamer interview: "time as a resource."
This mechanic introduces strategic limitations, tying quests to a strict time system. "It forces you to make choices, to prioritize what to do and what to ignore, maximizing your chances of defeating the main enemy," Sadowski explained. "But you'll have different approaches, all influencing the narrative sandbox."
Players must carefully choose their quests, considering the impact on future missions and relationships. While restrictive, Sadowski believes this mechanic adds depth: "Knowing your time is limited crystallizes your actions and Coen's motivations."
These two mechanics—day/night duality and time as a resource—intertwine to create a dynamic narrative where every decision, or inaction, holds significant weight.