Statistics circulating on social media reveal a striking and potentially troubling rank distribution in the PC version of Marvel Rivals. The key area of concern lies in the disproportionate number of players concentrated in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point into ranked matches.

Typically, competitive games employ a ranking system designed to resemble a Gaussian curve (bell curve), with the majority of players clustered around the middle ranks (e.g., Gold). Bronze ranks, representing the lower tiers, are expected to have fewer players. This design often incorporates a system where wins yield more points than losses, gradually pulling players towards the center of the distribution.
However, the Marvel Rivals data shows a stark contrast. The number of players in Bronze 3 is approximately four times greater than that of Bronze 2, indicating a significantly skewed distribution far from the ideal Gaussian model. This suggests a lack of engagement with the ranked game mode. While the reasons for this are multifaceted and require further investigation, this imbalance represents a potential red flag for developer NetEase.