Home News Silent Hill 2 Remake: Developers Showcase Evolution

Silent Hill 2 Remake: Developers Showcase Evolution

Author : Zoey Update:Dec 10,2024

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

With the success of the Silent Hill 2 Remake, Bloober Team wants to prove that they’re not a flash in the pan with their next work. Read on to learn more about the team’s next work and what they plan to do going forward.

Bloober Team Wants to Continue Their Vindication ArcBuilding Trust and Demonstrating Out

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

The past two weeks have been nothing but glowing feedback from gamers and critics alike regarding Bloober Team’s Silent Hill 2 remake. Fans were thoroughly surprised with how well the game came out despite the significant changes that the remake had compared to the original. That doesn’t mean that Bloober Team is done, however, as they have not forgotten nor ignored the reservations and bias that were thrown at them during development. With their renewed trust, they want to prove that they’re not a one-hit wonder.

During the latest Xbox Partner Preview held on October 16, Bloober Team revealed their latest horror game, Cronos: The New Dawn. Wanting to not get stuck in the shadow of their own work, Game Designer Wojciech Piejko stated that "We don't want to make a similar game [to Silent Hill 2]," in an interview with Gamespot. He also described that development on Cronos was already ongoing back in 2021, shortly after the release of The Medium.

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

Director Jacek Zieba likened Cronos: The New Dawn as their "second blow" of a two-hit combo, where the "first blow" was the Silent Hill 2 Remake as he considers them an underdog. This was evident during the initial skepticism and dejection that the studio received when they were revealed to be the developers of the critically acclaimed horror experience, as they’ve never proven themselves capable of making a survivor-horror experience.

Zieba said, "Nobody believed we could deliver, and we delivered. That was a great honor, that we, as Bloober, could work with Silent Hill and Konami. As horror creators, we adore Silent Hill, like, I think, most horror fans [do.]" It even came to a point where the company put out a statement asking for understanding from the fans.

At the end of the journey, Bloober Team were able to pull through, scoring an 86 on Metacritic. "They made the impossible possible, and it was a bumpy road because of all the disapproval on the internet. The pressure was intense on them, and they delivered, and for the company, it's an incredible moment." said Piejko.

Not Their Final Form: Bloober Team 3.0

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

Piejko described Cronos: The New Dawn as something they aim to convey to all who can create something from an original IP. In their latest game, you are intended to play a time-traveling individual named The Traveler, where you will be traversing between the past and future to rescue various people and alter a future that has been devastated by a pandemic and other mutants.

Utilizing the experience they gained from working on the Silent Hill 2 remake, Bloober Team is poised to progress from their previous games like Layers of Fear and Observer which featured limited gameplay elements. Zieba stated that "the foundation [for Cronos] when we commenced pre-production was present [thanks to] the Silent Hill team."

Silent Hill 2 Remake Devs Want to Prove That They've Evolved

They’ve also stated that they consider this to be their latest evolution as "Bloober Team 3.0" with the release of the Silent Hill 2 remake. They’re optimistic with the initial reception that they got from their reveal trailer, where Piejko said that they’re encouraged by the success of the Cronos reveal and the Silent Hill 2 remake, which seemed to change the studio’s reputation for the better.

Zieba wants Bloober Team to be known as a horror company and that they’ve found what they’re good at saying, "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more complex, but it also happens organically in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some mediocre games before, but we [can] evolve."

"We gathered a team that loves horror," Piejko adds. "So I think, for us, it would not be easy to switch [to other genres], and we don't want to."

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