Valve has recently released a substantial update for Deadlock, featuring a complete overhaul of the game's map. The new design shifts from the previous four-lane setup to a more traditional three-lane structure, commonly found in MOBA games. This change is poised to significantly alter gameplay dynamics, requiring players to rethink their resource distribution strategies. Previously, teams often employed a "1 vs 2" lane split, but now, with three lanes, it's likely that each will see two heroes, fundamentally changing strategic approaches.
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The map's redesign extends to the placement of neutral camps, buffs, and other key elements, further affecting gameplay. To help players adapt to these changes, Valve introduced a new "map exploration" mode, allowing users to roam the map without the pressure of combat. This feature is designed to facilitate a smoother transition and better understanding of the new layout.
In addition to the map changes, the patch revamps the Soul Orb system. Now, players can collect souls even if they don't land the final blow on an enemy, which should speed up resource accumulation. The update also modifies soul effects, including shorter hover times in the air, enhancing the flow of the game.
Other updates include adjustments to sprint mechanics and character balance, ensuring a more balanced and engaging experience. The patch also introduces support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, which should improve overall performance. Numerous bugs have been fixed, contributing to a smoother gameplay experience. For a detailed list of all changes, visit the official patch notes page.