Mountaintop Studios has announced the closure of its tactical FPS game, Spectre Divide, just six months after launch. The decision comes after the game failed to meet the company's financial expectations, despite an initial positive response. This article details the CEO's statement and the reasons behind the shutdown.
Spectre Divide to Go Offline in 30 Days
The underwhelming performance of Season 1 and the console launch ultimately led to Spectre Divide's demise. Mountaintop Studios CEO, Nate Mitchell, explained that while the game saw an initial surge in players—over 400,000 players and a peak concurrent player count of approximately 10,000 across all platforms—sustained player engagement and revenue were insufficient to maintain the game and studio operations. The initial optimism quickly faded as active player numbers and income fell short of projections.
Lee Horn, Spectre Divide's Game Director, attributed some of the game's struggles to server issues that hampered the launch momentum, despite significant marketing efforts. Mitchell further clarified that the lack of engagement with Season 1 ultimately forced the difficult decision to shut down. The game is expected to go offline within 30 days, with plans to disable new purchases and issue refunds for spending since the Season 1 relaunch. Further details on the refund process will be announced soon.
Shutdown Despite $30 Million in Funding
The closure announcement is particularly surprising given that Mountaintop Studios secured $30 million in funding last year from prominent investors including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and several angel investors. However, even this substantial investment proved insufficient to overcome the game's performance challenges. Mitchell acknowledged the difficult industry climate and stated that despite exploring all avenues—including seeking a publisher, additional investment, or acquisition—the studio was unable to secure the necessary resources to keep Spectre Divide and Mountaintop Studios afloat. He emphasized the team's ambition to create an innovative and original experience in a highly competitive genre, but ultimately, the risk didn't pay off.
Spectre Divide joins a growing list of live-service games that have faltered, highlighting the inherent challenges of this business model. Games like Multiversus, Babylon’s Fall, and Concord, as well as cancelled projects such as The Last of Us Online and a reported God of War live-service title, serve as cautionary tales.
Mountaintop Studios to Close This Week
Following the shutdown of Spectre Divide, Mountaintop Studios will cease operations by the end of the week. Mitchell explained that the remaining capital has been exhausted, leaving the studio with no option but to close. The closure marks a disappointing end for the company, despite the team's efforts and the initial investment.