Home News Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more

Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more

Author : Daniel Update:Jan 26,2025

This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.

TAKUMI discusses his role at FuRyu, revealing his involvement in Reynatis from concept to completion. He expresses delight at the game's overwhelmingly positive reception, particularly in the West, noting a stronger international buzz than in Japan. He credits the game's appeal to fans of Tetsuya Nomura's work, particularly Final Fantasy and Kingdom Hearts, acknowledging the inspiration drawn from Final Fantasy Versus XIII's initial trailer while emphasizing Reynatis' unique identity.

TAKUMI addresses the game's Japanese reception, highlighting positive feedback on both its narrative and unique FuRyu gameplay elements. He confirms planned updates to address balancing and quality-of-life improvements, assuring Western players will receive a refined version. The interview touches upon the informal communication methods used to collaborate with Nojima and Shimomura, highlighting direct contact via Twitter and other platforms.

TAKUMI details his personal inspiration from Kingdom Hearts and Final Fantasy, explaining his direct approach to Shimomura and Nojima. He discusses his approach to game development, balancing budget constraints with creating a fun and engaging overall experience. The production timeline, spanning approximately three years, and the impact of the pandemic on development are also addressed.

The interview explores the NEO: The World Ends With You collaboration, revealing TAKUMI's direct approach to Square Enix. The discussion covers platform choices, with the Switch as the lead platform, and the challenges of optimizing the game's visuals for the Switch's capabilities. TAKUMI clarifies FuRyu's internal exploration of PC development and the differing market dynamics between console and PC gaming in Japan.

The conversation shifts to FuRyu's approach to smartphone ports and the lack of current plans for dedicated smartphone game development. The question of Xbox releases is addressed, with TAKUMI acknowledging the lack of consumer demand in Japan as a significant hurdle. He expresses excitement for the Western release, highlighting the planned DLC releases to enhance player engagement and avoid spoilers.

The interview concludes with TAKUMI's thoughts on future art books and soundtracks, his personal gaming preferences, and his favorite projects. He emphasizes the strong themes within FuRyu games, particularly the message of self-acceptance and overcoming societal pressures in Reynatis.

The email exchange with Yoko Shimomura and Kazushige Nojima provides further insight into their involvement, creative processes, and inspirations. They share their perspectives on their individual contributions and their thoughts on the game. The interview concludes with a humorous section on coffee preferences.

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