NetEase's Marvel Rivals Shatters Concord's Beta Player Count in Just 48 Hours
Marvel Rivals has dramatically outpaced Sony and Firewalk Studios' Concord in beta player numbers, achieving a truly staggering lead.
Marvel Rivals Dominates with 50,000+ Players Compared to Concord's 2,000
Within just two days of its beta launch, NetEase Games' Marvel Rivals boasted a peak concurrent player count exceeding 50,000—a figure dwarfing Concord's peak of approximately 2,388. As of July 25th, Marvel Rivals reached a remarkable 52,671 concurrent players on Steam alone. This impressive number excludes players on other platforms, suggesting an even larger overall player base. This stark contrast raises serious questions about Concord's prospects, especially with its official launch date fast approaching on August 23rd.
Marvel Rivals Thrives While Concord Struggles to Gain Traction
Even after its closed and open beta periods, Concord continues to underperform, lagging significantly behind numerous indie titles on Steam's most-wishlisted chart. This low ranking reflects the lukewarm reception of its beta tests. In stark contrast, Marvel Rivals comfortably sits within the top 14 most-wishlisted games, alongside titles like Dune: Awakening and Sid Meier's Civilization VII.
A key factor contributing to Concord's struggles is its $40 pre-order requirement for beta access, although PS Plus subscribers could participate for free. Marvel Rivals, conversely, is free-to-play, requiring only a simple "Request Access" on its Steam page.
The competitive hero shooter market is already saturated, and Concord's high price point may have driven players towards more accessible alternatives.
Brand Recognition and Market Saturation Play Key Roles
Some gamers express skepticism towards Concord, citing its inability to distinguish itself in a crowded market. Unlike Marvel Rivals, which leverages a powerful, recognizable IP, Concord lacks a strong brand identity. While its "Overwatch meets Guardians of the Galaxy" aesthetic initially attracted attention, many felt it lacked the charm of either franchise.
The success of games like Apex Legends and Valorant demonstrates that a well-known IP isn't always crucial for building a substantial player base. However, Suicide Squad: Kill the Justice League's peak of 13,459 players highlights that a strong IP alone is no guarantee of success.
Although comparing Concord to Marvel Rivals might seem unfair given the latter's stronger IP, both being hero shooters underscores the intense competition Concord faces. The disparity in their beta performance underscores the significance of factors beyond just gameplay mechanics in achieving market success.