Former Sony Interactive Entertainment Worldwide Studios CEO Shawn Layden has expressed skepticism about the feasibility of launching the PlayStation 6 as an entirely digital, disc-less console. In an interview with Kiwi Talkz, Layden highlighted that while Xbox has embraced digital-only consoles successfully, PlayStation's global market dominance means that moving to a disc-less model could alienate a significant portion of its user base.
"I don't think Sony can get away with it now," Layden stated. He pointed out that Xbox's digital strategy has primarily thrived in English-speaking countries such as the U.S., Canada, the UK, Ireland, Australia, New Zealand, and South Africa. In contrast, Sony's market spans approximately 170 countries, making it a global leader. Layden emphasized Sony's responsibility to consider the impact of going disc-less on its diverse user base, particularly those in regions where internet connectivity might be limited, such as rural Italy.
Layden also mentioned other segments of the market that rely on physical media, such as traveling athletes and military personnel stationed in remote areas. He believes Sony is likely conducting research to determine the potential impact of moving away from physical media. "Which part of your market will be damaged by going to a disc-less market?" Layden questioned, suggesting that Sony must weigh the risks of alienating certain user groups against the trend towards digital distribution.
The debate over disc-less consoles has intensified since the PlayStation 4 era, with Xbox leading the charge by releasing digital-only versions of the Xbox Series X and S. Sony has followed suit with digital versions of the PlayStation 5, including the $700 PlayStation 5 Pro, which can be upgraded with a separate disc drive. However, Sony has yet to fully commit to a disc-less future.
The trend towards digital distribution is underscored by the declining sales of physical media and the increasing number of games requiring an internet connection for installation, even when purchased on disc. Examples include Ubisoft's Japan-set Assassin's Creed Shadows and EA's Star Wars Jedi: Survivor, which both necessitate online connectivity for setup. Additionally, what was once provided on a second disc is now often delivered as downloadable content, further diminishing the role of physical media in gaming.