The gaming landscape is shifting, and the 2025 State of the Game Industry report from GDC highlights some fascinating trends that are shaping the future of game development. Let's dive into the details and see what's driving these changes.
The 2025 State of the Game Industry Report
80 Percent of Game Devs Are Making Games for PC
The Game Developers Conference (GDC) unveiled an intriguing statistic in its 2025 State of the Game Industry report on January 21, 2025: a whopping 80% of game developers are now focusing their efforts on PC game development. This annual survey, which captures insights from developers globally, serves as a barometer for the industry's trends, challenges, and opportunities.
The report notes a significant 14% increase from the previous year's 66%, attributing this shift partly to the growing popularity of Valve’s Steam Deck. Although not listed as a specific option in the survey, 44% of developers who selected 'Other' mentioned the Steam Deck as a platform they're considering. This suggests a broader interest in PC gaming beyond traditional desktops and laptops.
While last year's report already tagged PC as the "dominant platform," it's interesting to note that this dominance isn't a new phenomenon. The trend has been steadily climbing, from 56% in 2020 to 66% in 2024. If this continues, we can expect an even richer library of PC games in the future. However, the upcoming release of the Switch 2, with its promised graphical and performance enhancements, might challenge this trend to some extent.
One-Third of Triple A Devs Works On Live Service Games
Another compelling insight from the report is that one-third (33%) of AAA developers are currently engaged in developing live-service games. When expanded to all respondents, 16% are working on such titles, while 13% are interested in venturing into this space. Conversely, a significant 41% of developers expressed no interest in creating live-service games.
Those who are keen on live-service games appreciate the financial and community-building advantages they offer. However, those who are not interested cite concerns such as declining player interest, creative stagnation, predatory practices, microtransactions, and the risk of burnout. GDC also pointed out the issue of "market oversaturation," which makes it challenging for developers to sustain a viable player base. A notable example is Ubisoft's decision to shut down XDefiant just six months after its launch.
Some Devs Underrepresented in GDC’s State of the Game Industry
On January 23, 2025, PC Gamer highlighted a significant issue with the GDC report: the underrepresentation of game developers from non-Western countries. Nearly 70% of the survey respondents hail from Western nations like the US, UK, Canada, and Australia. Notably absent are developers from China, a powerhouse in mobile gaming, and Japan, another major player in the industry.
This skewed representation might influence the report's findings, potentially not fully capturing the global state of the game industry. It's crucial to consider these demographics when interpreting the data and understanding the broader trends in game development.