2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, despite running only four days, has generated substantial player feedback. This article details 2XKO's plans to incorporate this feedback and improve the game.
Addressing Combo Concerns and Tutorial Improvements
2XKO director, Shaun Rivera, announced via Twitter (X) that adjustments are underway based on playtester feedback. The League of Legends-based game attracted a large player base, who quickly discovered and shared online videos showcasing devastating, potentially unfair combos. These combos, while praised by Rivera as "really creative," often resulted in extended periods of "low-to-zero agency" for opponents due to the game's tag mechanic.
A key change will be reducing the frequency of "Touch of Death" (TOD) combos, which can instantly KO opponents from full health. While maintaining the game's fast-paced nature is a priority, balance and engaging gameplay are equally important. Rivera acknowledged some TODs were "expected," but stressed that the team is analyzing data and player feedback to refine their occurrence, making them exceptional outcomes requiring significant skill.
The game's tutorial mode also received criticism. While considered easy to learn, mastering its complexities proved challenging, exacerbated by the lack of skill-based matchmaking in the playtest. Professional player Christopher "NYChrisG" described 2XKO as "not meant for everyone," citing its complex six-button system and intricate gameplay.
Rivera confirmed that improvements to the tutorial are planned, acknowledging its current state as a "rough pass." A Reddit post by a tutorial team member actively solicits player suggestions for improvements, with players proposing structures similar to Guilty Gear Strive and Street Fighter 6, more in-depth training, and advanced tutorials covering concepts like frame data.
Maintaining Enthusiasm Amidst Feedback
Despite the criticisms, significant player enthusiasm remains. Pro player William "Leffen" Hjelte streamed 19 hours of 2XKO, and the game attracted thousands of Twitch viewers, peaking at 60,425 on its first day.
While 2XKO is still in closed alpha with no release date, the substantial player feedback and impressive viewership strongly suggest considerable potential and a growing, passionate community. Interested in participating? Further information on Alpha Lab Playtest registration can be found in the linked article (link not provided as it was not included in the original text).