Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has openly criticized Unreal Engine, asserting its inadequacy for creating detailed and expansive open-world environments. He attributes the production challenges faced by The Witcher 4 to Unreal Engine's limitations. Vavra remarked, "Unreal works well here if you want to make a game with desert and rocks, but the engine couldn't handle trees for a long time." He specifically critiqued the engine's Nanite technology, stating it struggles with rendering vegetation.
According to Vavra's discussions with a CD Projekt employee, scenes that were previously seamless on the RED Engine have required significant adjustments on Unreal Engine, leading to what's described as production hell for the game. Vavra questions the decision of CD Projekt to switch from their own RED Engine, which he considers quite effective, to Unreal Engine for developing open-world games.
Furthermore, Vavra points out that while Unreal Engine can deliver stunning visuals, it demands high-end computers priced in the thousands of euros, a luxury beyond the reach of many gamers.
Shifting focus to Warhorse Studios' upcoming project, the much-anticipated sequel to Kingdom Come: Deliverance is set to launch on February 4. The game promises to continue the adventures of Indřich in medieval Bohemia, featuring upgraded graphics, a refined combat system, and a narrative deeply rooted in historical events. The enduring popularity of the original game underscores the excitement surrounding this release.
In this article, we've gathered all the latest information on Kingdom Come: Deliverance 2, including system requirements and estimated playthrough duration. We'll also provide instructions on how to download the game upon its release, ensuring you can immerse yourself in its medieval world as soon as possible.