Semiwork Studios has announced exciting updates for their hit co-op horror game, REPO, including a much-needed solution to the game's terrifying duck problem: the "duck bucket." Read on to discover more about these upcoming updates and the insightful feedback from Lethal Company's creator.
REPO's First Update Details
Conquering the Duck Menace with a Bucket
REPO's first update introduces a new map and, critically, the "duck bucket"—a game-changer in the fight against the pesky, and terrifying, yellow duck. Revealed in a March 15th YouTube video, this update addresses a key player concern. For the uninitiated, REPO challenges up to six players to cooperate and extract items from a horror-filled world. Lurking within is The Apex Predator: a small yellow duck that, when disturbed, transforms into a monstrous attacker for ten seconds. The duck bucket offers a solution, safely containing the duck and preventing accidental transformations. This update also includes new facial expressions and other quality-of-life improvements.
"The Museum": A New Map for Parkour Prowess
A new map, "The Museum," is also on the horizon, promising a parkour-focused challenge. Extraction point boundaries will be clearly visible, ensuring smoother gameplay. Semiwork Studios is also actively considering player feedback regarding public lobbies, aiming to implement both public and private options along with a kick button. While this feature is in the works, the developers acknowledge the server-side coding complexities involved, suggesting a potentially later-than-expected release.
Lethal Company Creator Weighs In on REPO
Since its February launch, REPO has drawn comparisons to Lethal Company, sharing similar mechanics and themes. On March 15th, Lethal Company creator Zeekers offered constructive criticism via Twitter (X). He praised the game's unique humor, highlighting the collaborative effort of moving a grand piano as a particularly memorable objective. However, he suggested improvements, specifically mentioning the need to increase voice chat range and address the muffling effect. He also noted that vast open spaces don't quite suit the game's design, suggesting a focus on the more successful cramped mansion layout.
Zeekers also addressed concerns about enemies sneaking up silently, suggesting the need for in-game tutorials to help players understand enemy behavior.
R.E.P.O., currently the second best-selling game on Steam (behind Counter-Strike 2), has already achieved over 230,645 concurrent players. To stay updated on all things REPO, check out our related article below!