Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide offers a solution to speed up the process and eliminate the "Out of VRAM memory" error.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially for online titles, often involve a period of loading. However, Marvel Rivals PC players are reporting extended shader compilation times, significantly delaying gameplay. Shaders are crucial programs managing visual aspects like lighting and color in 3D environments. Incorrect shader installation can lead to various issues.
A community-discovered workaround effectively addresses this problem:
- Access Nvidia Control Panel: Open your Nvidia control panel.
- Adjust Shader Cache Size: Locate the global settings and find the Shader Cache Size option.
- Set a Lower Value: Set the Shader Cache Size to a value less than or equal to your VRAM. Note: Options are limited to 5GB, 10GB, and 100GB; select the closest value to your VRAM.
This method has reportedly reduced shader compilation time to mere seconds and resolved the "Out of VRAM memory" error for many players.
While a permanent fix from NetEase is awaited, this solution provides a practical workaround to avoid lengthy load times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.