TMEditor is a free, versatile tool designed for effortless creation of 2D game map layouts. Beyond basic tile placement, it allows you to define abstract game elements such as collision areas, enemy spawn points, and power-up locations, all saved in the standardized, easily accessible .tmx format.
How TMEditor Works
Creating maps with TMEditor is a straightforward process:
- Define your map dimensions and the size of your base tiles.
- Import your tilesets from image files.
- Position your tilesets on the map.
- Add objects to represent abstract game elements.
- Save your map as a .tmx file.
- Import the .tmx file into your game engine for use.
Features
- Orthogonal and Isometric map orientations
- Support for multiple tilesets
- Multiple object layers for complex map design
- Multi-layer editing: Eight layers for detailed maps.
- Custom properties for maps, layers, and objects
- Intuitive editing tools: Stamp, Rectangle, Copy/Paste
- Tile flipping capabilities
- Undo/Redo functionality (currently for tile and object placement)
- Object support: Rectangle, ellipse, point, polygon, polyline, text, image
- Object placement on isometric maps
- Background image support
- Export options: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
What's New in Version 1.0.27 (October 4, 2024)
This update includes bug fixes.