Crash Bandicoot 5 Was Canceled Because of Live Service GamesCrash Bandicoot 4 Didn’t Do Poorly Enough for a Sequel
A new report from DidYouKnowGaming’s gaming historian, Liam Robertson, reveals that Crash Bandicoot 5 was in development at Skylanders developer Toys for Bob. Unfortunately, the project has reportedly been shelved due to Activision reallocating funds to prioritize its new live-service multiplayer model.
According to Robertson’s detailed report, Toys for Bob—widely credited with reviving the Crash Bandicoot series—had already assembled a small team to begin conceptualizing the series’ future under the working title Crash Bandicoot 5. This project was envisioned as a single-player 3D platformer and a direct sequel to Crash Bandicoot 4: It’s About Time.
One piece of concept art even depicted Spyro, another PlayStation icon revived by Toys for Bob, joining Crash in a battle against an interdimensional threat that endangered both their worlds. "Crash and Spyro were intended to be the two playable characters," Robertson revealed.
The first hint of a potential Crash Bandicoot sequel's cancellation came from Nicholas Kole, a former concept artist at Toys for Bob, who teased the news on X nearly a month ago. Now, Robertson's latest report suggests that Activision's decision to halt the development of Crash Bandicoot 5 may have been influenced not only by the shift towards live-service multiplayer games but also by the perceived underperformance of the previous title in the series.
Activision Rejects Pitches for Other Single-Player Sequels
Pro skater Tony Hawk himself provided insight into the situation in Robertson’s report, revealing that a second set of remakes was indeed in the pipeline until Vicarious Visions was fully absorbed by Activision. "That was the plan, even up until the release date of 1 and 2," Hawk explained. "We were doing 3 and 4, and then Vicarious got kind of absorbed, and then they were looking for other developers, and then it was over."