Marvel Rivals Addresses Low FPS Damage Issue
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The developers have acknowledged a bug affecting damage calculations for certain heroes, including Dr. Strange and Wolverine, at lower frame rates. This issue stems from the game's client-side prediction mechanism, a common technique to minimize perceived lag.
The problem manifests more noticeably against stationary targets, impacting abilities like Wolverine's Feral Leap and Savage Claw. While the exact scope of affected heroes and abilities remains unclear, the developers are actively working on a fix.
Although a precise timeframe isn't available, the upcoming Season 1 launch on January 11th is expected to include a solution or significant improvement. If the Season 1 update doesn't completely resolve the issue, a subsequent patch will address any remaining problems.
Despite this ongoing issue, Marvel Rivals, released in early December 2025, has been well-received by the community, boasting an 80% player approval rating on Steam based on over 132,000 reviews. While initial concerns about hero balance existed, the game's overall popularity remains strong. The developers' swift response to this FPS-related bug further demonstrates their commitment to providing a positive player experience.