Intergalactic: The Heretic Prophet promises players an unprecedented level of freedom, setting it apart from the studio's earlier works. Inspired by the likes of Elden Ring, the developers are keen on integrating mechanics that encourage open-world exploration. Journalist Ben Hanson has shared that the game is set on a vast, singular planet where players will delve into the enigma of a lost civilization and explore a burgeoning religion that plays a central role in the narrative. While it's not yet clear how closely the game will align with traditional open-world concepts, it's clear that the developers are steering away from the linear gameplay that defined their past projects.
The Heretic Prophet marks the studio's inaugural venture into a solo player experience, devoid of companions or allies. Neil Druckmann has emphasized the studio's intent to evoke a sense of isolation within an uncharted universe, while also exploring themes of faith and religion in depth. The story unfolds on the planet Sempiria, a world isolated from the galaxy for over 600 years, where bounty hunter Jordan Moon lands as part of her mission.
Druckmann also highlighted that the game's development drew inspiration from titles such as Half-Life 2 and Monkey Island. This suggests a move away from conventional narrative cues towards a storytelling approach where players must assemble pieces of the story themselves.
Announced at TGA 2024, Intergalactic: The Heretic Prophet still awaits a release date, leaving fans eagerly anticipating more details about this intriguing new direction for the studio.