Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to achieving ninja greatness. Each element bestows unique and potent abilities, from the destructive power of Fire to the nimble agility of Wind. This guide and tier list will help you choose the perfect element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice excels at crowd control, while Fire delivers devastating ranged damage. For beginners, Earth and Lightning offer user-friendly mechanics and consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage element ideal for ranged attacks. |
![]() Lightning | A powerful element emphasizing speed and crowd control. |
![]() Wind | A strong element for ranged attacks and evading enemies. |
![]() Earth | A solid element focusing on crowd control, high defense, and substantial health. |
![]() Water | An element centered around crowd control and enemy evasion. |
While all elements possess merit, Ice stands out due to its unique nature and rarity (5%), resulting in superior stats. However, for new players, Lightning or Fire's damage and utility make them excellent starting points.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, outlining their unique strengths and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table similar to the Ice Element table, detailing Fire abilities)
Lightning Element Abilities
(Table similar to the Ice Element table, detailing Lightning abilities)
Wind Element Abilities
(Table similar to the Ice Element table, detailing Wind abilities)
Earth Element Abilities
(Table similar to the Ice Element table, detailing Earth abilities)
Water Element Abilities
(Table similar to the Ice Element table, detailing Water abilities)
Rerolling Elements
To reroll elements, families, and clans, access the "Spin" button on the main menu. Use your spins wisely, as they are limited and difficult to obtain.
This comprehensive guide provides a complete overview of elements in Ninja Time. For further information, explore our guides on Families and Clans.