The indie sensation Schedule I continues to soar in popularity on Steam, with the latest update, Patch 5, bringing the game to version 0.3.3f14. This patch introduces several crucial enhancements, but the real excitement stems from the announcement that the game's first content update is slated for release this weekend.
Currently, Schedule I dominates the top-selling charts on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game, which has gone viral across social media, Twitch, and YouTube, casts players as budding drug dealers striving to become kingpins in the gritty urban landscape of Hyland Point. As players progress, they can expand their empire by acquiring properties, businesses, and hiring employees.
Developed and published by the Australian indie developer known as TVGS, or Tyler, the game's unexpected success has been both thrilling and challenging. "I never expected this kind of response!" Tyler exclaimed on Reddit. "At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses numerous issues, including employee bugs, multiplayer bugs, and casino-related glitches. Tyler has also introduced pathfinding validity checks to reduce the likelihood of crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 Patch Notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler teased that sneak peeks of the upcoming content update will be shared soon, adding to the anticipation among the game's community.
For those looking to dive deeper into Schedule I, IGN's comprehensive guide offers insights into mastering drug recipes, creating profitable blends, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.