Baldur's Gate 3's highly anticipated Patch 7 has finally dropped, and the response from the player community has been overwhelming, particularly with the popular, popular, and popular.
BG3 Modding Is “Pretty Big” Says CEO Swen VinckeMod.io Founder Says Mods Surpassed 3 Million Installs
Patch 7 introduced a diverse of new content, including new evil endings, enhanced split-screen gameplay, and the long-awaited release of Larian’s own Mod Manager. This built-in tool allows players to easily browse, install, and manage community-created mods without leaving the game.
The current modding tools are available as a separate app via Steam and allow modders to make their own stories using Larian's in-house scripting language, Osiris. Mod authors can also load custom scripts and perform basic debugging, with the option to publish mods directly from the toolkit.
BG3 Cross-Platform Modding in the Cards
According to Vincke, the studio aims to support cross-platform modding—a feature that Larian is actively working on, adding that the endeavor "is not the easiest thing in the world because we have to make it work on consoles and on PC." "We'll start with the PC version," he explained. "The console version will come a bit later because it has to go through a bunch of submission processes. It also gives us the time to see whatever goes wrong and fix it."
Aside from modding, BG3's Patch 7 brought a host of other features to the game. Players can expect a more polished experience with improved UI elements, new animations, additional dialogue options, and numerous bug fixes and performance optimizations. With more updates from Larian likely to follow, we may expect to hear more about the studio's plans for cross-platform modding.