The latest build of Path of Exile 2 brings a host of significant changes, marking a monumental update from Grinding Gear Games (GGG). Patch Notes 0.1.1 for PoE2 is packed with numerous bug fixes and enhancements, and we're here to guide you through the key highlights.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Starting with the core gameplay and interface updates, GGG has introduced a new "League Migrations" button, enabling you to seamlessly transfer your character to parent leagues. Strongbox mechanics have seen a significant upgrade; the intervals between enemy waves are shorter, and distinguishing between spawned and existing map mobs is now easier. A fix has been implemented for a bug that previously stopped monsters from spawning, and upon defeating all enemies, the fog now clears. Research Strongboxes are also more common.
Additional enhancements include the ability to replace runes socketed in equipment, an increase in armor effectiveness, and a change in how Expedition Vendors are accessed—no longer dependent on character level, but on the shop's level itself. Minions that die far from your character now respawn instantly nearby, and Uncut Gems display their level in the item name. Equipped Charms now show remaining charges, and entering a map is safer with no monster spawns at the entrance. Picking up items from the ground while performing other actions is now more straightforward. Performance improvements have been made across the board, particularly in shadow-heavy areas, with faster loading times, optimized boss fights, and better behavior in The Ziggurat Encampment.
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Skill Changes
In the realm of skills, the Supercharged Slam now has a 3-meter radius limit, while Scavenged Plating offers more stacks against stronger enemies. The Vine Arrow skill description now clearly states that the projectile only hits enemies upon landing. The Pain Offering skill has lost its Aura tag, and skills in Meta Gems can no longer gain energy. The Lightning Bolt skill, now renamed Greater Lightning Bolt, reflects its association with the unique amulet Choir of the Storm, with adjusted damage mechanics.
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Monster Changes
Monster dynamics have been fine-tuned with Essence Monolith mobs now unable to use skills immediately upon spawning, though they come with increased Toughness. Boss hitboxes have been adjusted to better match their visual animations, and the spawn rate of certain monsters has been reduced. Energy shield values have been re-evaluated to enhance map-clearing enjoyment. Visual effects for many mobs have been improved, and their attacks have been modified, resulting in over 40 changes that collectively enhance the game experience.
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Endgame Changes
Endgame content has been expanded with four new Tower Map areas and an updated Lost Towers Map. The Arbiter of Ash boss fight now allows for six attempts instead of one, with changes to the Falling Flame Seed and Flaming Gale skills to increase challenge. Maps now feature checkpoints, ensuring encounters with at least three Rare Monsters per map. Monster balance adjustments have been made, such as doubling the number of monsters in Untainted Paradise. Some areas boast more chests, and bosses appear more frequently, though the chance of dropping a Waystone has been reduced.
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Other Changes
GGG has fixed over 70 bugs related to client crashes, quest mechanics, and in-game interactions. Visual effects have been corrected, and more than 20 controller-related issues have been resolved. Over 100 equipment items have seen stat adjustments for balanced gameplay. Notably, the item Original Sin now offers +17-23% Chaos Resistance instead of setting Chaos Resistance to zero.
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This extensive update for Path of Exile 2 introduces over 300 changes, and you can explore the full Patch Notes 0.1.1 on the official Path of Exile 2 website. We've highlighted the most impactful updates here. Stay tuned for the next update as we eagerly await the release of version 1.0!