Summary
- Players of Baldur's Gate 3 should consider multiclass combinations for more flexible and powerful character builds.
- Larian Studios is set to introduce new subclasses, enhancing gameplay and offering new character build options.
- Multiclass setups such as the Lockadin Staple and God of Thunder provide unique and thematic combinations for enhanced gameplay.
In Baldur’s Gate 3, which adheres to the Dungeons & Dragons ruleset, players can bring characters directly from their personal D&D campaigns into the world of Faerun. The game presents a gripping narrative where players must combat a Mindflayer invasion and an Illithid parasite that threatens to transform them into Mindflayers. This urgent scenario creates a race against time to save the Forgotten Realms and preserve their characters' identities.
While the game allows characters to level up within a single class, multiclassing offers the opportunity to create more flexible builds. By combining different classes, players can harness the best features of each, crafting multi-faceted warriors capable of overcoming any challenge.
Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios preparing to roll out 12 new subclasses to enrich Baldur’s Gate 3 gameplay, fans are eagerly anticipating the chance to experiment with new and innovative character builds. However, those who wish to dive into the game before these subclasses arrive may want to explore some standout multiclass setups. These setups could see significant changes with the introduction of new subclasses such as the Swashbuckler and Oath of Conquest. Among the notable multiclass options are the Lockadin Staple, a potent combination of Paladin and Warlock, and the thematic mix of Sorcerer and Cleric in the God of Thunder build.
12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense
Baldur's Gate 3 faithfully adapts the D&D 5e ruleset, taking inspiration from tabletop RPG builds. The Lockadin Staple stands out, leveraging the synergy between the Charisma-based Warlock and Paladin. This combination maximizes the Warlock's utility and damage potential, bolstered by the Paladin's survivability through Heavy Armor Proficiency and potent offensive capabilities with Divine Smite and Extra Attack. The Warlock's short-rest Spell Slots allow for frequent use of Divine Smites and long-range Eldritch Blasts.
Here’s how players can create this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 4 | Paladin 4 - Choose Feat | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric
Baldur's Gate 3 incorporates Elemental Resistances and Advantages, along with thematic gear, allowing players to craft symbolic builds centered around elements. The God of Thunder build merges the Storm Sorcerer's innate ferocity with the Tempest Cleric's combat-centric proficiencies. While dipping into Cleric at Level 2 might seem minor, it grants access to Heavy Armor and Martial Weapons Proficiency, crucial for this build. More importantly, players gain Wrath of the Storm, offering a Reaction that can deal 2d8 Lightning or Thunder Damage if the target fails a DEX Save, effectively providing a Reaction-based Divine Smite. At Level 2, the Tempest Cleric's Destructive Wrath can maximize Thunder or Lightning Damage, amplifying the impact of high-level Sorcerer spells.
Here’s how players can create this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Sorcerer 4 - Choose Feat: +2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |