As Monster Hunter Wilds' February 28th launch approaches, Capcom is actively investigating ways to reduce the game's recommended GPU requirements. This follows feedback from the community.
The official German Monster Hunter X/Twitter account confirmed this, further announcing that Capcom is exploring the development of a dedicated PC benchmarking tool.
Currently, the recommended specs for 30 FPS at 1080p include an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT, requiring a 720p internal resolution and upscaling via DLSS or FSR at the lowest graphics settings.
For a smoother 60 FPS experience at 1080p with upscaling and frame generation technologies, Capcom suggests an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 fully supports Nvidia Frame Generation; the others rely on FSR 3, which exhibited ghosting artifacts in the previous beta.
Targeting 60 FPS with frame generation isn't optimal; Digital Foundry recommends a minimum of 40 FPS for third-person games. Running below 60 FPS with upscaling can lead to increased latency and a less responsive feel.
The open beta highlighted performance issues for players with lower-end hardware, even mid-range cards like the RTX 3060 struggled, notably with a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously used in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally boasting strong cross-platform performance.
However, the RE Engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower the GPU requirements are crucial for a successful PC launch.