Home News Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

Author : Aurora Update:Nov 17,2024

Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

Indiana Jones and the Great Circle “could never be a shooter, should never be a shooter,” according to the development team behind the upcoming action-adventure game by MachineGames and Bethesda.

Indiana Jones and the Great Circle Will Have More Hand-to-Hand, Less GunsStealth and Puzzles Also Key Elements

Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

In an exclusive interview with PC Gamer, MachineGames design director Jens Andersson and creative director Axel Torvenius shared insights into how Indiana Jones and the Great Circle's gameplay has been shaped. Drawing from their experience working on games like the Wolfenstein series and Chronicles of Riddick: Escape From Butcher Bay, the developers explained that the game will focus on hand-to-hand combat, improvised brawls, and stealth.

"Indiana Jones, he's not a gunslinger, right? He doesn't go guns blazing into situations," Andersson explained. "So it could never be a shooter, should never be a shooter. But hand-to-hand combat, that makes total sense." The team’s experience with the melee combat in Chronicles of Riddick was referenced as a starting point, but they adjusted the approach to better fit protagonist Indy’s style.

"He's not a fighter, that's not his nature, even though he ends up in fights all the time," Andersson added. Players can expect combat where everyday objects—like pots, pans, and even banjos—can be used as weapons. "He's an unlikely hero, lucky⁠—how can we replicate that into gameplay, make the player feel that humor, how do we get that across?"

Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

In addition to hand-to-hand and brawling, the game will let players navigate its world through plenty of ways. Drawing inspiration from Wolfenstein’s blend of linear and open environments, the game will shift between structured paths and more expansive areas meant for exploration. Some of these larger spaces will approach immersive sim territory and give players much agency to solve challenges in multiple ways. "There are also more open areas, almost bordering immersive sim-style, like there's an enemy camp, here you're supposed to get into the main building, figure it out, and you can explore," Andersson described.

Stealth will also be a key element in the game, using both traditional infiltration tactics and a "social stealth" mechanic. This new feature allows players to find and equip disguises in certain locations to blend in and access restricted areas. "Every big location has a number of disguises for you to discover," said Andersson. "That helps you pass as someone that belongs there, gives you access to areas you otherwise would have a really hard time getting through."

Indiana Jones and the Great Circle Sticks to Melee Combat Over Gun Fights

In a previous interview with Inverse, game director Jerk Gustafsson shared that the team deliberately chose to make gunplay a secondary aspect of the game. "The starting point for us was to try to ignore the shooting part," Gustafsson said. "We know that we can do it well, so it's never something that would ever concern us. We know that we can get that right. So very early on, we did this pie chart with different types of experiences. Everything from stuff like hand-to-hand, navigation, and traversal. We started our focus on those things that we knew were going to be challenging, especially in first-person."

The game will also feature plenty of puzzles, some of which will be tough enough to scratch the brains of even the most seasoned puzzle completionists. "Those [players] that are looking for puzzles that can be hard to solve, they will find them," Gustafsson said, additionally noting that some very difficult puzzles will be optional to keep a certain sense of accessibility.

Latest Games More +
Arcade | 3.0 MB
Experience intense tank battles on your mobile device! Dive into the world of Tanki Online, a legendary tank game blending thrilling shooter mechanics with strategic gameplay. Customize your arsenal, upgrade your machines, and dominate the battlefield in this immersive online war! ![Tanki Online Ga
Adventure | 153.0 MB
恐怖游戏:解谜闯关,体验惊悚刺激!准备好迎接这款恐怖迷宫:恐怖游戏了吗?这是一款将考验你胆量的恐怖逃生游戏,喜欢恐怖、鬼魂游戏和离线游戏吗?那就别错过这款让你心跳加速的恐怖迷宫——恐怖游戏!你的目标是在这款恐怖逃生和鬼魂游戏中,解救所有被邪恶术士控制的恶魔。你需要为每个怪物准备封印,并在鬼魂游戏的最终决战中将其用于对抗邪恶术士!恐怖小丑会在游戏中给你提示!恐怖游戏即将开始! 离线恐怖游戏体验这款恐怖游戏的独特之处,完成所有儿童恐怖游戏任务。如果你在寻找恐怖游戏、鬼魂游戏和带有恐怖元素的角色扮演游戏,你一定会喜欢它。这款离线鬼魂游戏和恐怖游戏分为几个区域,每个区域由不同的恶魔控制。要获得每个恶魔
Arcade | 150.9 MB
Experience the thrill of Jewel Switch Crush! Challenge yourself to match and blast jewels across the screen, creating spectacular explosions and awesome effects. Complete each level's unique mission to progress. Share your high score with friends and see who reigns supreme! Key Features: Easy to
Arcade | 28.9 MB
Drive your car and smash red stones to conquer each level in Black Dodge Car Game! This exciting game challenges you to destroy all the red stones while skillfully avoiding obstacles and traps. Navigate the course, locate all the stones, and smash them to victory!
Arcade | 12.3 MB
Dive into the vibrant world of Pinup Tech, a captivating match-3 game from Pinup! This unique game blends classic match-3 gameplay with a striking Pinup aesthetic, creating a truly unforgettable gaming experience. Collect photos and videos in a distinctive Pinup style. Pinup Tech Game Features: St
Arcade | 30.4 MB
Unlock the Potential of Your Roblox Adventures with RobuxGen! Enhance your Roblox experience with RobuxGen, the ultimate app for dedicated Roblox players. Designed to seamlessly integrate with your gaming journey, RobuxGen provides everything you need to thrive in the Roblox world. Key Features: I
Topics More +
Dec 31,2024 A total of 10
More
Dec 30,2024 A total of 10
More
Dec 31,2024 A total of 10
More
Dec 30,2024 A total of 10
More